martes, 13 de octubre de 2015

El Threeforged RPG Design Challenge - Sin Velo / Unveiled

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Después de participar en el #threeforged challenge hay varias impresiones que quiero compartir pero antes un poco de contexto. / Engrish Ver. at bottom by Google Trad :p

+Paul Czege organizador de este desafío lo divide en 3 etapas, en la primera etapa los participantes nos asignan un numero con el cual daremos de alta un juego, para la segunda etapa los participantes reciben el juego de otro para ampliar y expandir, en la tercera etapa los participantes reciben un tercer juego para ampliar y terminar, todo en anonimato.

Redacto esta entrada cuando todavía esta la condicionante de permanecer anónimos por lo que mis impresiones son bastante frescas y estaré agregando conforme avance el desafío.

Juego etapa 1:
Mi entrada fue limitada pero la premisa de cantidad de palabras apenas dio oportunidad de esbozar algunas ideas, le tenia un nombre a este juego pero preferí dejarlo en blanco.

Al momento en que los juegos son presentados para su descarga, revisión y crítica veo que ahora cuenta con un nombre "Under the Broken Moon" que me encanta, los creadores de las etapas 2 y 3 hicieron un gran trabajo puliendo y construyendo sobre lo que había hecho.

Quiero ver críticas de este juego que al segundo día era el 5to más descargado de toda la lista, no creo que dure mucho en ese lugar ya que se anima constantemente a descargar los juegos que no han recibido tanta atención (es decir que no tienen descargas)

No he tenido que esperar demasiado, la primera de las críticas viene de manos (¿o del teclado?) de +Robert Bohl , quien me demuestra porque no sirvo para hacer reseñas, ciertamente muchos de sus comentarios positivos me emocionan como niño de 5 en juguetería, pero sus comentarios negativos me dejan pensativo respecto a detalles que no percibí, no aventuro razones para esta omisión pero me permito dejar su comentario integro a continuación (en inglés)
A long time ago, people fled Earth, then returned after evolution happened to the people who left and the people who stayed behind. No one remembers the past. The game is super-cool, but it doesn't tell me how to play it too well.
(I don't presume the authors(s) knew about it, but this reminds me a lot of Joshua A.C. Newman's Shock: Human Contact, which is great because different species of humans meeting is a huge kick for me).
The writing in this game is so engaging and poetic and pretty. I love that about it. With some of the games I'm forcing my way through, but this one drew me in and made me want to know more. It begins with "Listen," which is somehow a really effective way to make me happy. The futurespeak is pretty great, too, with words like Bloodhewer and Musicdowser.
The character creation is fun and flavorful. I can think of lots of interesting characters to make with it. I like the focus mechanic, where you add chips to the thing you're using until you have to start being better at something else. A really great way to allow people to play toward expectation but not be monotonous. The lifepaths are particularly fun as well. The little character classes made, and the way your build focus and your lifepath focus can differ, is pretty fun. And Troubles are cool little personality quirks combined with plot threads, which I quite like.
Are these Wanderers part of a group together? It's not clear to me. If so, why would Children and Visitors work together? The fiction seems to indicate they're at each others' throats.
A lot of cool stuff gets made in the beginning; I'm slightly concerned that not all of it will see play.
I love map making rules and these are really great. Very focused and directed. I love that they have to go in a certain order. I love the combination of algorithm-following combined with spontaneous creativity. Really good shit.
On the down-side, the game text is almost entirely setup. There are almost no rules on how to play the game. There's a task resolution system that's serviceable, but it relies on a GM (we find out there's a GM in the third bullet point to a rule) setting difficulties with no guidance. And the session structure is basically non-existent. It basically says, "Go do fun stuff."
The XP system is interesting, but it needs more structure. Also, is it even necessary? What is interesting about these characters always becoming better?
I don't love the wound system. It's super-not-clear and I have no idea how wounds are healed.
This is also now in the pantheon of the top 5 games I'll vote for, along with Wizarding and VHS Fury. It's hopefully gonna get crowded.
And now that I have 3, I guess I should start ranking. So far, for me, it's Under the Broken Moons > VHS FuryWizardingWizarding suffers for its forward reference problem and my inability to suss out the rules all the way.
Al día 8 ya esta en el top 5 de alguien lo que no puede sino darme mucho gusto.

Oh sorpresa! según el conteo del día 10 mi juego es el tercero más descargado! lleva 124 descargas!

Durante estos días muchas otras reseñas han aparecido las cuales halagan y critican diferentes aspectos del juego y tengo que admitir que es duro escuchar las críticas y no saltar a defender mi juego pero tengo que aguantarme, lo que mas rescato de cada crítica es cuan diferentes somos como miembros de una comunidad, lo que a uno le encantó y lo engancho al juego otro lo ve totalmente irrelevante e innecesario.

he dejado de buscar activamente menciones a mi juego, será mejor esperar al dia 27 (mierda! falta demasiado)

Al día 16 mi juego es el número 1 en descargas con 186 descargas!
Al día 27 el juego se quedó con un total de 284 descargas, mas que ninguno otro, me pregunto cuantas de esas descargas se convertirán en votos.

Al final no muchos votos, supongo que 2 o menos ya que Paul publicó los que recibieron 3 y el mio no estuvo en la lista.

Como creador del juego 1588 eventualmente llamado "Under the Broken Moon" me siento sumamente complacido de saber que alcanzo a tantas personas.

Juego etapa 2
Me partí la cabeza encontrando como continuar el juego solo para toparme conque no fue terminado para la etapa 3, a mi parecer tiene potencial de ser interesante pero me gustaría poder cruzas palabras con su creador para compartir experiencias.

El juego fue llamado "Secret Circle" por su autor +Jason Dettman  y trata de un mundo donde existen Superman y Batman, pero tu como jugador eres Jimmy Olsen o Alfred, el punto de anclaje del héroe con el mundo, quiero creer que el juego como lo deje ofrece algo interesante para continuar por lo que el motivo de que no fuera terminado en la etapa 3 es pura conjetura.

Juego etapa 3
 En este tengo un poco de miedo, el juego no me engancho tengo que admitirlo pero trate en medida de lo posible de estar a la par de los dos creadores previos y entender su visión del juego, no he visto reseñas del juego y solo me queda esperar.

al día 11 no hay comentarios del juego (o no los he encontrado) y según los conteos actualizados al día 10 lleva 79 descargas.

Las pocas reseñas que he encontrado son brutales, me siento mal ya que fue mi deber lograr el juego de forma coherente y me parece que falle, algunas cosas buenas he encontrado en las reseñas lo que no me desanima demasiado

El Juego "Shadow of Ares" creado originalmente por +Chris Bennett, desarrollado por +Ashton McAllan y arruinado por su servidor (la verdad sea dicha) si alguien quiere verlo quédese hasta la etapa 2

Conclusiones
Un desafio en muchos sentidos, es difícil hacer un juego y luego soltarlo esperando que un desconocido vea lo que nosotros vimos, de igual forma recibir un juego y comprender lo que sus creadores quisieron hacer es complejo y requiere una capacidad de analizar superior a la del jugador de rol promedio.

En mi caso la barrera del lenguaje represento un problema adicional ya que si bien estoy acostumbrado a leer en inglés mi habilidad para escribir es limitada tratándose de textos que requieren una comunicación especializada.

Sin embargo lo que verdaderamente me gusto de este desafío es que ahora que ya no hay velo podemos hablar libremente, se que suena evidente pero fue una excelente de acercarnos como comunidad, se que en los Estados Unidos esta comunicación es sencilla ya que tienen convenciones y otras bondades pero en México no tenemos estos canales por lo que nos limitamos a la gente que conocemos de manera local y si tenemos suerte entonces en redes sociales podemos encontrar mas gente pero nos damos cuenta que contactar con creadores es aun mas difícil que con jugadores.

Dicho esto me da mucho gusto haber conocido a gente como +Mischa Krilov (quien termino de desarrollar el juego que inicialmente llame "La Tumba del Bárbaro" para llamarlo "Under the Broken Moon", me encanta el nombre) +Robert Bohl +Ashton McAllan y a todos los demás mencionados en esta entrada levanto una copa y brindo a su salud, gracias por compartir.
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After participating in the challenge Threeforged there are several impressions I want to share but first some context. . / Engrish ver. by Google Trad: p

Paul Czege organizer of this challenge is divided into three stages, the first stage participants assigned us a number that will register a game, for the second stage participants receive another game to extend and expand in third stage participants receive a third set to expand and end all in anonymity.

Drafted this input when the conditioner is still to remain anonymous so my impressions are pretty fresh and I will be adding as forward to the challenge.

Game phase 1:
My input was limited but the premise of many words barely gave opportunity to outline some ideas, you had a name to this game but I preferred to leave it blank.

At the time the games are presented for download, review and critique I see that now has a name "Under the Broken Moon" that I love, the creators of stages 2 and 3 did a great job polishing and building on what have done.

I want to see reviews of this game that the second day was the 5th most downloaded the entire list, do not think that will last long in that place because it is constantly encouraged to download the games that have not received much attention (ie no downloads )

I kept waiting too, the first of the criticism comes from hands (or keyboard?) Of Robert Bohl, who shows me that I'm no good to reviews, certainly many of his positive comments thrilled me as a child at a toy store, but the negative comments left me thinking about details not perceived, no reasons for this omission venture but I would leave your comment integral below (in English)

A long time ago, people fled Earth, then a returned after evolution Happened to the People Who Left and the People Who stayed behind. No one remembers the past. The game is super-cool, but it does not tell me how to play it too well.
(I do not presumed the authors (s) Knew about it, but esta reminds me a lot of Joshua AC Newman's Shock: Human Contact, Which is great Because different species of humans meeting is a huge kick for me).
The writing in this game is so Engaging and poetic and pretty. I love that about it. With some of the games I'm forcing my way through, but this one drew me in and made me want to know more. It Begins with "Listen," Which is somehow a really effective way to make me happy. The futurespeak is pretty great, too, with words like Bloodhewer and Musicdowser.
The character creation is fun and flavorful. I can think of lots of interesting characters to make With It. I like the focus mechanic, Where You add chips to the thing you're using Until You Have to Start Being better at something else. A really great way to allow people to play Toward expectation but not be monotonous. The lifepaths are Particularly fun as well. The little character classes made, and the way your build your focus and focus can differ lifepath, is pretty fun. And Troubles are cool little personality quirks combined With plot threads, Which I quite like.
Are these Wanderers part of a group together? It's not clear to me. If so, why would Children and Visitors work together? The fiction Seems To Indicate they're at each others' throats.
A lot of cool stuff gets made in the beginning; I'm slightly concerned That not all of it will see play.
I love making rules and map These are really great. Very focused and directed. I love that They Have A Certain to go in order. I love the combination of algorithm-following combined With spontaneous creativity. Really good shit.
On the down-side, the game is almost Entirely text setup. There are almost no rules on how to play the game. There's a task resolution system that's serviceable, but it Relies on GM (we find out there's a GM in the third bullet point to a rule) setting Difficulties With no guidance. And the session Basically structure is non-existent. Basically it says, "Go do fun stuff."
The XP system is interesting, but it needs more structure. Also, is it even Necessary? What is interesting About These characters always becoming better?
I do not love the wound system. It's super-not-clear and I have no idea how wounds are healed.
Also this is now in the pantheon of the top 5 games I'll vote for, Along With Fury Wizarding and VHS. It's hopefully gonna get crowded.
And Now That I have 3, I guess I Should start ranking. So far, for me, it's Broken Under the Moons & gt; VHS Fury & gt; Wizarding. Suffers Wizarding reference for STI forward problem and my inability to suss out the rules all the way.
At 8th and it is in the top 5 of someone who can only give me pleasure.

Oh surprise! by counting the 10th my game is the most downloaded third! takes 124 downloads!

During these days many other reviews have appeared which flatter and criticize various aspects of the game and I must admit it's hard to listen to criticism and do not jump to defend my game but I have to put up with, what more rescue of each review is how different we are as members of a community, what one loved and another hooked to the game it looks totally irrelevant and unnecessary.

I stopped actively seek mentions my game, better wait for the 27th (shit, it seems too much time)

At day 16 my game is 1 in 186 downloads downloads!
At day 27 the game was a total of 284 downloads, more than any other, I wonder how many of those downloads will be converted into votes.

At the end not many votes, I guess 2 or less as Paul published the receiving 3 and mine was not listed.

As creator of the game will eventually 1588 called "Under the Broken Moon" I am delighted to know that so many people reached.

Game Stage 2
I laughed my head finding as to continue the game alone for so you do not run into was completed for Stage 3, I believe has the potential to be interesting but I would like to cross words with his creator to share experiences.

The game was called "Secret Circle" by its author Jason Dettman and is a world where Superman and Batman there, but you as a player are Jimmy Olsen or Alfred, the anchor point of the hero with the world, I believe the game as it offers some interesting stops to continue so that the reason for that was not done in stage 3 it is pure conjecture.

Game Stage 3
 In this I have some fear, i can't conect with the game and have to admit it but try in as much as possible to be on par with the previous two creators and understand his vision of the game, I have not seen reviews of the game and I can only expect.

By the 11th the game has no comments (or I have not found) and as updated on 10 counts leads to 79 downloads.

The few reviews I've found are brutal, I feel bad because it was my duty to bring the game consistently and seems to fail, I found some good things in the reviews so do not put me too depresed.

The game "Shadow of Ares" originally created by Chris Bennett, developed by Ashton McAllan and ruined by your server (truth be told) if anyone wants to see him stay until stage 2.

Conclusions
A challenge in many ways, it is difficult to play and then release waiting for a stranger to see what we saw, likewise receive a game and understand what its creators wanted to make is complex and requires an ability to analyze higher than the average role player.

In my case the language barrier represent an additional problem because although I'm used to read my English writing ability is limited in the case of texts that require specialized communication.

But what I really like this challenge is that now that there is no veil can talk freely, it sounds obvious but it was excellent to get closer as a community, is that in the United States this communication is easy as they have conventions and other benefits but in Mexico we do not have these channels so we limit ourselves to the people we know locally and if we are lucky then in social networks we can find more people but we realize that contact makers is even more difficult for players.

That said I am happy to have met people like Mischa Krilov (who finished developing the game that initially i called "Tomb of the Barbarian" to call "Under the Broken Moon", I love the name) Robert Bohl, Ashton McAllan and all the others mentioned in this post raised a glass and toasted his health, thanks for sharing.